pbn.dat (which
contains a description of a paint-by-numbers puzzle) and then constructs a file
pbn.lp (which describes an integer program that can be solved, with
CPLEX, to obtain the solution to the puzzle). spaceman.dat into the (initially nonexistent)
file pbn.dat. Then compile the program pbn.c.
When you run the program, it will read the file pbn.dat
and construct a file pbn.lp.
If you have comments or questions, please e-mail bobb@cs.oberlin.edu
Link to
Bob Bosch's
page.